Sound in film
Human voice- This can include accents which may create connotations of a character.
Sound effects- This may include foley sounds and it put designed to enhance the narrative.
Music- To enhance what is happening in a scene.
Diegetic- Sounds that come from the scene and action.
Non Diegetic- Sound that have been added to the scene to enhance the action.
Synchronous sound effects- Sound we hear with a clip matches realistically what is happening on screen.
Asynchronous sound effects- May not see the source of the sound and doesn't match what is going on in the scene, this can create narrative expectations.
Narrative expectations can be created through;
-Setting.
-Characters.
-Editing.
-Sound.
Leitmotif- a recurring piece of music or sound associated with a particular person or idea. an example of this is in "Jaws" which plays a specific piece of music when a character is about to enter a room/scene.
Sound bridge-adding continuity to dialogue by cutting to another persons face whilst somebody is talking.
Contrapuntal sound- music that goes against what is happening in a scene (e.g. happy music being played whilst somebody is dying) this can sometimes heightens horror or even comedy.
Hyperbolic sound- when music sound effects are exaggerated to make the scene seem more dramatic. often used in action scenes.
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